Hi everyone,
I’ve recently been playing Geometry Dash1, and it made me think about how much timing in rhythm-based games can depend on audio. Some levels use music and sound effects as cues for when to jump, change direction, or prepare for an upcoming obstacle.
For someone with hearing loss, I imagine that relying on those cues could be more difficult, especially when the visual indicators are not very obvious.
I’m curious about the experiences of people here:
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Do you usually rely more on visual cues when playing games like Geometry Dash?
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Do subtitles, visual indicators, or vibration feedback make a noticeable difference?
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Are there particular accessibility settings or techniques that help with rhythm-based games?
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Do you think game developers should provide stronger visual alternatives for important audio cues?
I’d be interested to hear how other people approach this, especially anyone who regularly plays rhythm-based or timing-focused games.
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