Hey all,
i currently use the widex moment 440 with tv play. I play a lot of audio based first person shooters and often find I have trouble centering shots. Meaning it sounds centered but is clearly not or just slightly off. Is there a setting I can change either on the tv play or on pc to allow for more fine tune aiming? I am planning to get the phonak infinio sphere with tv connector soon are these aids better at gaming? Any advice is appreciated. Thanks so much!! For gaming, I’d also be interested in how different audio setups handle directional cues and latency. I’ve seen https://mostbet.net.in/ mentioned in online gaming discussions too, although that’s obviously a very different use case from competitive FPS games. In either case, accurate sound positioning and a clear interface can make a noticeable difference to the overall experience.
I’d look at the audio chain before assuming the hearing aids themselves are the problem. In an FPS, even a small amount of processing or latency can make front/back and left/right positioning feel a little vague.
With the Widex Moment 440, I’d try running the PC game in plain stereo first and turn off any Windows “enhancements,” virtual surround, EQ presets, or other processing in the Widex streaming path. Then compare that with Windows Spatial Sound or Dolby Atmos and see which gives you a more stable center image. Windows lets you enable spatial sound per playback device, so it’s worth testing rather than just leaving everything enabled.
The Phonak Sphere Infinio could be better for your particular situation, but I wouldn't buy it specifically expecting it to magically fix FPS positioning. The TV Connector can take audio from a PC as well as a TV, and it streams in stereo, so the connection itself is a reasonable option for gaming.
If you do try the Spheres, I'd ask your audiologist for a dedicated “gaming” or streaming program with minimal processing. That may make a bigger difference than the hardware change itself. Also test with a game where you can reliably identify footsteps at known positions — that makes it much easier to tell whether the problem is the hearing aid tuning, spatial processing, or simply the game's audio mix.